Friday, August 6, 2010

Character Prototypes


These are a couple of characters that are experiments using conservative polygon counts(4000 vertices), simplified wrinkles modeled into the clothing, and all lighting/shadow information painted into the textures. Most all of the modeling/texture work and basic rigging was done by me with the exception of the male shoes and the male & female face textures.

1 comment:

  1. I love this - it's a great example of good low poly and diffuse texture work!

    If you didn't do the faces, where did you get them, or who did them?

    ReplyDelete