Thursday, July 1, 2010

Blade Runner PC game Environments II

Some signature camera shots in the film were replicated in 3D for the game. One of them is a shot where the camera cranes down from a wide shot of the vast interior of the police station down to the interior of Bryant's office(the beginning and ending of this shot is shown above). These background environments were pre-rendered 3D environments while the characters were 3D sprites. We used voxel and Z-alpha technology to integrate the two together.


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