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These are a couple of characters that are experiments using conservative polygon counts(4000 vertices), simplified wrinkles modeled into the clothing, and all lighting/shadow information painted into the textures. Most all of the modeling/texture work and basic rigging was done by me with the exception of the male shoes and the male & female face textures.
I love this - it's a great example of good low poly and diffuse texture work!
ReplyDeleteIf you didn't do the faces, where did you get them, or who did them?